PlayerMadeQuests

Custom quest addon for WoW: Classic


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The text parameter allows you to precisely define how your quest information will be displayed when it’s presented to players. PMQ will automatically generate text for your quest objectives, requirements, and more based on the information that you provide, but overriding this with the text parameter will allow you to give your quests a little more personality beyond the standard text.

Value type

Supported objectives

Objective How it’s used
cast-spell Custom display text
equip-item Custom display text
gain-aura Custom display text
explore Custom display text
kill Custom display text
loot-item Custom display text
say Custom display text
talk-to Custom display text
use-emote Custom display text

Custom display text can also be used with a start and complete conditions as well as quest requirements.

Usage notes

start:
  zone: Azshara
  text: Go to the treacherous cliffs north of Orgrimmar to begin this quest.

With the above configuration, your custom text will be displayed wherever PMQ displays information about the start objective for a quest.

You can take this a step further and specify different text for different contexts within PMQ. See the following example:

objectives:
  - explore:
      zone: Azshara
      x: 38.9
      y: 47.2
      text:
        log: Go to the secret spot
        progress: Secret spot uncovered
        quest: Find the hero's secret spot in %z

With this configuration, you will see different custom text displayed in the quest log, progress message, and quest info frame, instead of the same line of text for all 3 cases. Any cases not specified under text will fall back on the default display text provided by PMQ.

You may also notice the use of %z in the text above. This will get populated with the value of zone when the text is displayed. Each objective supports a set of these variables for custom text to reduce the amount of repetition in your script - these variables are listed below.

Display text variables

You can use special variables in your display text string to show the value of different parameters for that objective.

Variable Description
%a aura
%co coords
%ch channel
%e equip
%em emote
%g goal
%i item
%lang language
%msg message
%p progress
%t target or recipient
%sz subzone
%z zone
%g2 prints goal only if goal > 1
%p2 prints progress only if progress < goal
%r radius of coords
%x x-coordinate of coords
%xy coords formatted as: (x, y)
%xyr coords formatted as: (x, y) +/- radius
%xyz location formatted as: (x, y) in zone in subzone
%y y-coordinate of coords
%z2 location formatted as: zone in subzone

Quest-level variables

The following variables can be used in the quest’s description or completion fields to provide some dynamic flair to your quest text. The Player Info variables will change based on the player who’s currently playing the quest.

The %gen variable is intended to be used as a flag that can result in different text depending on the player’s gender. See how it’s used in this example:

quest:
  name: Joining the Team
  description: So you're the infamous %name, huh? Aren't you kinda short for a %race?
  completion: Well I'll be, you actually did it! Not bad for a %class. Glad to have a [%gen:guy|gal] like you on our team.
Variable Description
%name The player’s name
%class The player’s class (e.g. “Mage”)
%race The player’s race (e.g. “Tauren”)
%gen The player’s gender flag (see example above)
%author The name of the player who wrote the quest
%giver The name of the player who shared the quest (changes every time the quest is shared)
%n newline for long strings
%br line-break (double newline) for long strings